Ritual Driven Adventures: Rites of the Bards (or “We’re Bigger than Gilgamesh”)

What if… rituals were long, drawn-out feats of magic that could produce effects that rivaled magic items? rituals were so long, and required so much of the caster, that casting them became the stuff that a whole arc of a campaign might be based around? the arcane rites carried out in a ritual had some…

Play By The Rules: Veteran Warhorse

In an earlier post, Chase commented on the lamentable lack of options for mounted characters in 4E Dungeons & Dragons.  As the DM running the adventure that his mounted character was a part of, I heartily agreed.  Prior to the game, he petitioned me for a mount that reflected his character’s training and expertise; “Can’t I get something…

Ritual-Driven Adventures: The Rites of the Druids

When Dungeons and Dragons 4th Edition introduced the concept of ritual magic, I thought, “Cool!” When I actually played around with it, I thought, “Cool concept, but it needs some work.” What if… rituals were long, drawn-out feats of magic that could produce effects that rivaled magic items? rituals were so long, and required so…

2d4 Bardic Belts

Rolling now. A 4 and a 1. Some adventurers are fierce take-no-mercy dungeon-delving veterans. They can look in the eye of a blue dragon without flinching, and can laugh off the profane threats of a vampire. These characters unthinkingly throw themselves into heroic actions, trusting both the need for justice in the world and their…

The Cathedral and the Scaffold: Using (and not using) Balance in your Game

A few weeks ago, I made some glib comments about “balance” and how GMs should just “forget it.” This advice is less-than-helpful because it almost wholly lacks nuance. Today, I hope to expand my “forget balance” comment by providing advice that may well extend far beyond the realm of gaming. The Cathedral and the Scaffold…