More Custom ‘Style’ Counters for Houses of the Blooded

Last week I gave a step-by-step guide to creating custom counters for Houses of the Blooded.  Specifically, these counters are going to be used to track the in-game currency called ‘Style points.’  Using a process called image transfer, I recreated some vintage French tarot cards using designs I found online. At the end of my…

Tracking ‘Style’ With Style: Custom Counters for Houses of the Blooded

There are many types of in-game ‘currency’ found throughout RPGs, and our recent fixation on Houses of the Blooded has concentrated on the use of Style points.  Players begin the game with a designated amount of Style points, and can spend them to add desired details to the story, take advantage of details in a particular…

Links to the Past: Cool Stuff for the Week of June 19th

Most of Intwischa’s best traffic is sent to us by other gaming blogs, and several bloggers have been kind enough to provide commentary or links to one of our articles (and, by extension, grant us a traffic bump). With that in mind, I’d like to share with you some articles that I bookmarked from the…

The Abstract Assets Random Generator

Shortly after publishing last week’s intangible inventory of non-material benefits for your role playing needs, I literally said out loud “This would make a pretty cool generator.”  Upon realizing that no one else was actually in my office to witness this epiphany, I decided to take my own advice instead.  Today’s post is the finished…

Abstract Assets: Rising Above Material Rewards

Today’s post both continues a trend from the past couple weeks and dovetails into one of Chase’s ‘Cool Links’ from this week.  It also explores a concept that, as one blogger put it, you probably “don’t think you think about” when planning or playing your games. What holds true or desired value in a campaign can…

From the Archive: Random Character Flaw Generator

After listing some non-mechanical ideas for quirky, unique characters I thought it might be fun to create a table that would let the dice decide just how messed up a PC could be. So here we go: a Random Flaw Generator for your new (or existing) character. With the exception of the in-game effects, this…

What the Hex?: Generating Common Curses

Father Emry darted another suspicious glance at Vassily’s string of charms, their brisk pace through the dimly lit streets jangling the baubles incessantly.  He had held his tongue thus far, but the clergyman could not let this moment of dusky silence pass without at least a casual attempt at sharing his faith.  He fixed his…