I don’t know where the concept of the Big Bad Evil Guy (BBEG) came from, but I assume video games had something to do with it. It used to be that a campaign had a BBEG, with maybe a lieutenant or two to harry the players on the way. Then, every arc had to end…
Tag Archives: Villains
Team Intwischa has another cabin trip coming up. This trip will present the post-penultimate (the way folks in academia say “last”) adventure of “The Krystoran Quest for Purity”–an adventure in a Middle East-type setting featuring characters from a variety of castes. The quest has us searching for many things: personal redemption, a disgraced Sultan, and…
Part the second: A snidely moustache does not a villain make As discussed in Part 1 of this post, I like the bad guys. Although I guess I should stop and clarify: I like the villains. What’s the difference you might ask? Go ahead, ask it… Glad you asked! Davin Felth is a bad guy…
A lot of our recent focus here at Intwischa has fallen on “the big baddie”: how to create one, what makes them tick, different ways to ruin your party with them… That last link invoked the names of several ‘big baddies’ as “evil gods”, and went on to describe what makes them so. While it…
Part the first: A game of villainy I have run, and tried to run, many games in many systems. At least half never got very far, and those that did always hit a point where I felt like giving it up. There is a laundry list of reasons why I felt so, but first on…
It’s Labor Day, and we’re all off relaxing with family. Since they were the only ones who were reading our posts in the early days, we figured anybody stopping by today probably hasn’t seen our old stuff. So, without further ado, please enjoy another one from the archives! “Steal This Idea” is an ongoing series…
“Steal This Idea” is an ongoing series in which an element from the media is examined for use in games. These articles will provide a basic description of the scene in which the element occurs is necessary to introduce the idea for gaming, and hooks to use that idea in various kinds of RPGs. We…