We’ve hung around this original campaign setting long enough to shake some hands, and to visit four of its major population centers. Today we meet a few of the memorable personalities that inhabit these cities & towns. Using “The Jungian Archetype Generator,” which you can find linked at the end of this post, we’ll also explore…
Tag Archives: Setting
We’ve spent enough time in this original campaign setting to get the lay of the land, and to find our way to some major population centers. Today we build up and flesh out four unique cities & towns using “The Explorer’s Sovereign Cityscape Spawner,” which you can find linked at the end of this post. In…
Our exploration of this original campaign setting is now allowing us to develop some major population centers that have been established in this new land. Today we name a few of them, putting a pin in the map (as it were) where these settlements have taken root. In a week or two, we’ll build up these…
It’s been a couple weeks since we first set foot in this original campaign world I’m building, so hopefully I haven’t lost anyone along the way. If you’re just hearing about this new realm for the first time today, you can catch up by checking out the previous posts in this series: Lost & Found…
It’s been a couple weeks since we first set foot in this original campaign world I’m building, so hopefully I haven’t lost anyone along the way. If you’re just hearing about this new realm for the first time today, you can catch up by checking out the first two posts in this series: Lost &…
If you made it through the rambling woods of the first post in this series, you may have come away with the Three Questions that define the function of a role playing game’s campaign world: What in the world compels the characters to act? What kind of responses are most encouraged by your world? What…
For the first time in my gaming career, I’m attempting to build a campaign setting from scratch. My efforts have proved fairly rewarding so far, but it is also far more challenging than I anticipated. I assumed that the process would be a natural extension of building up the original campaign setting my Cabin Trip…
This post continues my series on Lord’s Spring, a setting I used in a previous campaign. In the first article, I wrote about the history and geography of the Lord’s Spring area. The second discusses the inhabitants of Lord’s Spring. In this post, I’ll finish the list of major citizens of the town. In addition,…
This continues an earlier post on a town I used in a previous game. Last week’s was an overview of the town of Lord’s Spring, and the surrounding area. This one will cover the characters who inhabit them. As it turns out, the list ended up being far too large, so I’m splitting it up into…
I recently stumbled across some background material for an old game I ran. It was a location-based game, so I have quite a bit written on the PCs’ home town. I thought it would be fun to post it here in case anybody needs setting inspiration.