This is the third in a series of posts about creating a game that’s completely inspired by the output of random idea generators. In my first post, I laid out my plan, and gave the output of all the generators. In the second, I started to fill in the details within the framework provided by…
Tag Archives: Random
Last week, I introduced my Generated Game idea. Using a selection of our idea generators, I came up with a set of random details to use as the basis for a game. Today, I’m going to take the foundation provided by the generators, and elaborate upon them.
Last week, Fictive over at Between are the Doors gave Bryan’s city generator a great plug. Possibly even more cool, he used the generator to create a city, and then extrapolated from there. He generated a skeleton, and his imagination to create the flesh, winding up with a fleshed-out (pun absolutely intended) city. Not only…
With Charlie’s recent mention of Jungian Archetypes, I thought I’d put the couple psychology classes I had in college to use. Unfortunately, it appears that I sold back all my old text books. Most of this comes to you through a combination of dusty memory, and the wonders of Google. This generator will allow you…
Guided by a firm belief that the books are just the beginning, we here at Intwischa are pleased to present “Play By The Rules”, an ongoing series that will provide custom mechanics for your favorite RPGs! These posts will strive to give players and storytellers alike original, creative, game-ready ways to add spice and texture…
Arrows, O how I hate counting thee! Whether the game is B/X D&D, Shadowrun, or 4th Edition D&D, players have for years forgotten to keep good track of mundane consumables like food and arrows. Why? It just ain’t fun. More important numbers like hit points are fun to keep track of, because hey, if they’re…
Guided by a firm belief that the books are just the beginning, we here at Intwischa are pleased to present “Play By The Rules”, an ongoing series that will provide custom mechanics for your favorite RPGs! These posts will strive to give players and storytellers alike original, creative, game-ready ways to add spice and texture…
Guided by a firm belief that the books are just the beginning, we here at Intwischa are pleased to present “Play By The Rules”, an ongoing series that will provide custom mechanics for your favorite RPGs! These posts will strive to give players and storytellers alike original, creative, game-ready ways to add spice and texture…
As anyone who sees the links in our Twitter feed must know by now, I’m a big fan of Dyson Logos’ work. If you haven’t been introduced, he blogs about geomorphs (among many other things) . Geomorphs are bits of maps which can be rotated and randomly stuck together to make maps that have a…