Did that catch your eye? This post isn’t about the mechanics of intercourse or reproduction–this is the Internet, after all, and there are other sources to learn about that. This is also not about intercourse in role-playing games, because talking about that would inevitably lead to a discussion of F.A.T.A.L.–the game that serves as a…
Tag Archives: Groups
I heard a story on public radio several years ago that NASCAR had surpassed hockey as the fourth most watched “sporting event” in American television viewership. The commentator theorized that this trend might stem from a shift in American values from team sports to individual sports. Now, leaving aside… that public radio news commentators might…
In reference to one of Charlie’s recent posts, Lindevi over at Triple Crit mentioned that not many folks would be up for getting their character pregnant in a game. The fact that I’ve never seen a PC get knocked up certainly lends credence to that. This got me thinking though. It’s a given that the…
I’ve been through more team-building classes and leadership development seminars than I really care to count. While I’ve taken some valuable things from them, I’ve never really stopped to think how the lessons I’ve taken away might be applied to my gaming life. This changed recently when I was describing an exercise from one of…
Years ago, I was finishing the back story for my new character, a first-level fighter and the only son of a wealthy family who trades his life of privilege for a military commission in a town on the edge of nowhere. While that brave soldier has since died, it was the first paragraph of his…
Like any good team, most parties in a game of D&D have their different positions. Everything from AD&D to Golden Axe to The Lord of the Rings has an ideal blend of several specialized classes, what some gamers would call a “balanced party.” In this current age of 4E, it sounds something like Controller/Defender/Leader/Striker. It’s…
Looking back over the many games I’ve played over the years, I find that the ones I remember best have very little to do with the character I was playing. Neither do they center around the coolness of the plot, the inventiveness either the challenges or the solutions, or even what game we were playing…