We’ve spent enough time in this original campaign setting to get the lay of the land, and to find our way to some major population centers. Today we build up and flesh out four unique cities & towns using “The Explorer’s Sovereign Cityscape Spawner,” which you can find linked at the end of this post. In…
Tag Archives: Generators
This is the third in a series of posts about creating a game that’s completely inspired by the output of random idea generators. In my first post, I laid out my plan, and gave the output of all the generators. In the second, I started to fill in the details within the framework provided by…
Last week, I introduced my Generated Game idea. Using a selection of our idea generators, I came up with a set of random details to use as the basis for a game. Today, I’m going to take the foundation provided by the generators, and elaborate upon them.
Last week, Fictive over at Between are the Doors gave Bryan’s city generator a great plug. Possibly even more cool, he used the generator to create a city, and then extrapolated from there. He generated a skeleton, and his imagination to create the flesh, winding up with a fleshed-out (pun absolutely intended) city. Not only…
There’s been a flurry of design activity around Intwischa lately. I think all of us have an original RPG system in the works, new campaigns are constantly being created, and I’m in the midst of building an original campaign world. We’ve also been working on a re-design for the blog itself. In addition, we recently…
The staccato click of flint on steel echoed from the cold stone walls of the dank subterranean chamber. The drip of dirty water could be heard somewhere behind Rudy as he held the flame to a stubby candle, and set the dim light down on an old crumbling section of retaining wall. His companions could…
Need inspiration for your next dungeon design? Here’s an app that might help!
One of the reasons I spend so much time writing up different generators to share with you, our sophisticated and loyal readers, is that I myself love using them. That said, I’ve (shamelessly) used a couple of my own for an upcoming game of Pathfinder I’ll be running before too long. That got my generator…
For centuries, like-minded citizens have huddled together against the threats and mysteries of the untamed wilderness around them. (Check out last week’s Environmental Encounter Engine for some of these organic twists that could grow out of your campaign!) They have built fires and erected walls and laid out place to live and labor. It was…
With all of the published options available to a gaming group in the way of challenges, enemies, and storylines, it’s easy to miss some of the most powerful and peculiar experiences your party could face. It’s not all that surprising, since most of us in this modern age take the natural world largely for granted….