Lost & Found 6: Building a New RPG Realm

We’ve spent enough time in this original campaign setting to get the lay of the land, and to find our way to  some major population centers.  Today we build up and flesh out four unique cities & towns using “The Explorer’s Sovereign Cityscape Spawner,” which you can find linked at the end of this post.  In…

D3 Words of Advice For RPG Design

There’s been a flurry of design activity around Intwischa lately.  I think all of us have an original RPG system in the works, new campaigns are constantly being created, and I’m in the midst of building an original campaign world.  We’ve also been working on a re-design for the blog itself.  In addition, we recently…

The Explorer’s Metropolitan Mayhem Machine

For centuries, like-minded citizens have huddled together against the threats and mysteries of the untamed wilderness around them. (Check out last week’s Environmental Encounter Engine for some of these organic twists that could grow out of your campaign!) They have built fires and erected walls and laid out place to live and labor. It was…

The Explorer’s Environmental Encounter Engine

With all of the published options available to a gaming group in the way of challenges, enemies, and storylines, it’s easy to miss some of the most powerful and peculiar experiences your party could face. It’s not all that surprising, since most of us in this modern age take the natural world largely for granted….