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	<title>Comments for intwischa.com</title>
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	<link>http://intwischa.com</link>
	<description>Celebrating the finer attributes of gaming</description>
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		<title>Comment on What is a Role Playing Game? by Weekly Assembly: School Vacation Week &#124; The Gamer Assembly</title>
		<link>http://intwischa.com/2012/02/what-is-a-role-playing-game/#comment-1480</link>
		<dc:creator>Weekly Assembly: School Vacation Week &#124; The Gamer Assembly</dc:creator>
		<pubDate>Tue, 21 Feb 2012 19:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=2935#comment-1480</guid>
		<description>[...] What Is A Role Playing Game? from Intwischa provides an intro to role playing games intended to help you explain the hobby to non-gamers. [...]</description>
		<content:encoded><![CDATA[<p>[...] What Is A Role Playing Game? from Intwischa provides an intro to role playing games intended to help you explain the hobby to non-gamers. [...]</p>
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		<title>Comment on How to Help your Big Bad Evil Guy Live Longer than the Mooks by Alric</title>
		<link>http://intwischa.com/2012/02/how-to-help-your-big-bad-evil-guy-live-longer-than-the-mooks/#comment-1466</link>
		<dc:creator>Alric</dc:creator>
		<pubDate>Fri, 17 Feb 2012 17:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3037#comment-1466</guid>
		<description>Very useful stuff, this. I particulary like the player challenge involving rousing a fallen comrade. Will suggest this to players and see how they feel about it. Thanks!</description>
		<content:encoded><![CDATA[<p>Very useful stuff, this. I particulary like the player challenge involving rousing a fallen comrade. Will suggest this to players and see how they feel about it. Thanks!</p>
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		<title>Comment on What is a Role Playing Game? by Gaming News from Around the Net: 17-FEB-2012 &#124; Game Knight Reviews</title>
		<link>http://intwischa.com/2012/02/what-is-a-role-playing-game/#comment-1464</link>
		<dc:creator>Gaming News from Around the Net: 17-FEB-2012 &#124; Game Knight Reviews</dc:creator>
		<pubDate>Fri, 17 Feb 2012 11:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=2935#comment-1464</guid>
		<description>[...] It may be easy for most of us to dive right into talking about RPGs&#8230; but I bet most of us already know the jargon and have been playing a while. What do you tell your friends? Parents? Significant others? Sometimes it&#8217;s tough to describe just what a &#8220;role playing game&#8221; is. Thankfully Chase @ Intwischa has come up with a great post that lays it all out in a friendly way! [...]</description>
		<content:encoded><![CDATA[<p>[...] It may be easy for most of us to dive right into talking about RPGs&#8230; but I bet most of us already know the jargon and have been playing a while. What do you tell your friends? Parents? Significant others? Sometimes it&#8217;s tough to describe just what a &#8220;role playing game&#8221; is. Thankfully Chase @ Intwischa has come up with a great post that lays it all out in a friendly way! [...]</p>
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		<title>Comment on The Virtual Gamer Experiment: A Remote Player&#8217;s View by Isaac</title>
		<link>http://intwischa.com/2012/02/the-virtual-gamer-experiment-a-remote-players-view/#comment-1461</link>
		<dc:creator>Isaac</dc:creator>
		<pubDate>Wed, 15 Feb 2012 23:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3040#comment-1461</guid>
		<description>Bryan - having the DM virtual with the PCs together would probably work to the extent that a virtual DM is able to maintain focus and control of the group, but I think you should try it!</description>
		<content:encoded><![CDATA[<p>Bryan &#8211; having the DM virtual with the PCs together would probably work to the extent that a virtual DM is able to maintain focus and control of the group, but I think you should try it!</p>
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		<title>Comment on RPG Group Templates &#8211; A Second Look by Links of the Week: February 15, 2012 &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</title>
		<link>http://intwischa.com/2012/02/rpg-group-templates-a-second-look/#comment-1459</link>
		<dc:creator>Links of the Week: February 15, 2012 &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=2929#comment-1459</guid>
		<description>[...] follows up on an earlier post with RPG Group Templates &#8212; A Second Look.  I missed this topic the first time around, but it&#8217;s a mechanism I&#8217;d like to explore [...]</description>
		<content:encoded><![CDATA[<p>[...] follows up on an earlier post with RPG Group Templates &#8212; A Second Look.  I missed this topic the first time around, but it&#8217;s a mechanism I&#8217;d like to explore [...]</p>
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		<title>Comment on How to Help your Big Bad Evil Guy Live Longer than the Mooks by BryanMD</title>
		<link>http://intwischa.com/2012/02/how-to-help-your-big-bad-evil-guy-live-longer-than-the-mooks/#comment-1457</link>
		<dc:creator>BryanMD</dc:creator>
		<pubDate>Wed, 15 Feb 2012 13:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3037#comment-1457</guid>
		<description>Oh sure, publish this post AFTER the big finish of our Krystoral campaign...  A lot of good it does that angel of death now!</description>
		<content:encoded><![CDATA[<p>Oh sure, publish this post AFTER the big finish of our Krystoral campaign&#8230;  A lot of good it does that angel of death now!</p>
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		<title>Comment on The Virtual Gamer Experiment: A Remote Player&#8217;s View by BryanMD</title>
		<link>http://intwischa.com/2012/02/the-virtual-gamer-experiment-a-remote-players-view/#comment-1456</link>
		<dc:creator>BryanMD</dc:creator>
		<pubDate>Wed, 15 Feb 2012 13:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3040#comment-1456</guid>
		<description>Isaac&#039;s comment makes me wonder how the experiment would fare if the Game Master was linked in virtually, but the party was physically present.  DO you think the dynamic would be a bit more favorable this way?

We had discussed using the Virtual Gamer in a system like &quot;Shadowrun&quot;, where the CHARACTER is actually remote, and hacking in to the operation.  The intentional breaking of the &#039;fourth wall&#039; (so to speak) seems that it might engage the physical players more with the Virtual Gamer because their CHARACTERS have to interact that way.</description>
		<content:encoded><![CDATA[<p>Isaac&#8217;s comment makes me wonder how the experiment would fare if the Game Master was linked in virtually, but the party was physically present.  DO you think the dynamic would be a bit more favorable this way?</p>
<p>We had discussed using the Virtual Gamer in a system like &#8220;Shadowrun&#8221;, where the CHARACTER is actually remote, and hacking in to the operation.  The intentional breaking of the &#8216;fourth wall&#8217; (so to speak) seems that it might engage the physical players more with the Virtual Gamer because their CHARACTERS have to interact that way.</p>
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		<title>Comment on The Virtual Gamer Experiment: A Remote Player&#8217;s View by Chase</title>
		<link>http://intwischa.com/2012/02/the-virtual-gamer-experiment-a-remote-players-view/#comment-1455</link>
		<dc:creator>Chase</dc:creator>
		<pubDate>Tue, 14 Feb 2012 20:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3040#comment-1455</guid>
		<description>I think you&#039;re completely right.  Bryan&#039;s immediately put at a disadvantage with the rest of the group.  I&#039;d feel kind of silly joining in from home, though, when 4/5 of us live in the same town :)</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re completely right.  Bryan&#8217;s immediately put at a disadvantage with the rest of the group.  I&#8217;d feel kind of silly joining in from home, though, when 4/5 of us live in the same town <img src='http://intwischa.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on The Virtual Gamer Experiment: A Remote Player&#8217;s View by Isaac</title>
		<link>http://intwischa.com/2012/02/the-virtual-gamer-experiment-a-remote-players-view/#comment-1454</link>
		<dc:creator>Isaac</dc:creator>
		<pubDate>Tue, 14 Feb 2012 18:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=3040#comment-1454</guid>
		<description>Interesting idea.

I admit in advance that I didn&#039;t read the entire article thoroughly, but from my own understanding of virtual conferencing/meeting (which is deep because my company makes a leading product in the space), that having a group of people live and a single person virtual often makes the virtual person a &#039;second class citizen&#039; so to speak.

Your experiment would likely yield much more positive results if everybody was virtual and thus subject to the same limitations of audio/video quality and interaction.</description>
		<content:encoded><![CDATA[<p>Interesting idea.</p>
<p>I admit in advance that I didn&#8217;t read the entire article thoroughly, but from my own understanding of virtual conferencing/meeting (which is deep because my company makes a leading product in the space), that having a group of people live and a single person virtual often makes the virtual person a &#8216;second class citizen&#8217; so to speak.</p>
<p>Your experiment would likely yield much more positive results if everybody was virtual and thus subject to the same limitations of audio/video quality and interaction.</p>
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		<title>Comment on RPG Group Templates &#8211; A Second Look by Jacob</title>
		<link>http://intwischa.com/2012/02/rpg-group-templates-a-second-look/#comment-1447</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Thu, 09 Feb 2012 00:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://intwischa.com/?p=2929#comment-1447</guid>
		<description>I&#039;ve always worked with the chaos of bringing a group together, which I feel has hurt my work. Next game, I may try this in some fashion, because it will get the Players excited about what they are going to create.

I&#039;m also keen on having episodic adventures with years spanning apart, rather than letting time play out day by day. Would still be chaotic, but would surely bring focus...I think.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always worked with the chaos of bringing a group together, which I feel has hurt my work. Next game, I may try this in some fashion, because it will get the Players excited about what they are going to create.</p>
<p>I&#8217;m also keen on having episodic adventures with years spanning apart, rather than letting time play out day by day. Would still be chaotic, but would surely bring focus&#8230;I think.</p>
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