The Play’s the Thing: Teaching Roleplaying Games by Example Instead of Rules

Bryan and I had the opportunity to lunch together this week. Don’t you just love it when people use “lunch” as a verb? In any case, our conversation inevitably turned to game design, and I continued my “why are games so damn long” rant for the benefit of Bryan, our waitress, and all the fortunate…

Freaky Friday’s Player & Character Superstitions

We gamers are an interesting bunch, prone to eccentric quirks, foibles, and… well, weirdness.  As such, we’re also prone to some odd superstitions that a non-gamer wouldn’t experience.  Now loyal readers may remember some past posts about using superstitions in-game to build up an interesting character, but I’m betting you also know of some odd superstitions…