Imagine a hole so dark that it consumes light–but not in space. Blue holes, unlike their space-time cousins, are really “just” holes–sinkholes, to be precise. I’ve always been fascinated by sinkholes, and sinkholes have apparently been around far, far longer than I’ve been fascinated by them. Once upon a time, much of the earth’s water…
Author Archives: cwhite
In honor of the radical concept that blogs can provide useful game-ready content, even on the week of April Fools Day, today’s post is in recognition of other sweet game-ready content published in the last week. In other game-ready news, I’m featuring several Kickstarter projects that I’ve decided to back, and give mad props to…
I’m embarrassed to admit that some of Intwischa’s best hits come from last year’s April Fools coverage of “D&D 4.5.” I hope people know we’re kidding, and at the same time, am setting a personal goal of not doing another April Fools post. Instead, I’m hoping that this year witnesses the inauguration of “April Tools…
Most of Intwischa’s best traffic is sent to us by other gaming blogs, and several bloggers have been kind enough to provide commentary or links to one of our articles (and, by extension, grant us a traffic bump). With that in mind, I’d like to share with you eight articles that I bookmarked from the…
Most of Intwischa’s best traffic is sent to us by other gaming blogs, and several bloggers have been kind enough to provide commentary or links to one of our articles (and, by extension, grant us a traffic bump). With that in mind, I’d like to share with you five articles that I bookmarked from the…
Last Friday, after a rant on Vancian magic, I described the history and nature of the world of Aalinos, and described the flavor of Aalinean magic. Today, I’ll describe some core principles of Aalinean magic, and then outline how it can be used in FATE, d20 games, or D&D 4e. Core Principles Aalinean magic is…
We’ve all been in situations where one party alleges that another pronounces a simple word incorrectly such as “milk.” This invariably leads to the other party saying, “Milk.” And the prosecutor says, “No, it’s ‘milk,’” and the defendant says, “Yeah, milk.” This exchange continues for a long time, longer even than it takes a fighter…
Team Intwischa is currently playtesting Zeppelin Armada, an upcoming game from Evil Hat Productions. When the playtest files were sent to me, I dutifully printed the cards on sticky name tag labels, then set about finding an old deck of cards. Only to find out my wife “cleaned” the games closet. So, here I was…
A caveat for all readers of this post: I haven’t read Monte Cook’s blog. I don’t spend much time on forums. The majority of my knowledge of “D&D Next” comes from seeing an ad on Wizards of the Coast’s website, and the editorial spew covering much of the gaming blogosphere. It’s my turn to spew.
In a post on a recent Dresden Files RPG game, I spoke about varying the intensity of encounters over time to give a dramatic flow to the evening. I mentioned that the shortcoming of this was that I had kind of railroaded my players in order to sequence scenes of appropriate intensity. Since I’ve run…