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Author Archives: Chase

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How to Not GM

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Posted by Chase
in Advice
on 05/16/2012

Tagged GM
Houses of the Blooded
Improv
Planning

Those who remember some of our older posts might recollect that Bryan’s our compulsive planner, Charlie’s the inveterate improviser, and I use a sort of hybrid style. I tend to plan an outline of a plot, and improv the details. While that sentence did have the word “improv” in it, the “plan” part was pretty…

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What Are Your Gaming Priorities?

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Posted by Chase
in Commentary
on 05/11/2012

Tagged gming
Player
Preferences

While writing Wednesday about finding inspiration in reality, I mentioned that making a game feel realistic was important for me. This got me to thinking about what exactly it was more important than. How do I rank the elements of gaming, and how does that affect my games?

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Taking Inspiration From Reality

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Posted by Chase
in Advice
on 05/09/2012

Tagged gming
History
Ideas
Inspiration
Maps
Monomyth
Myth
Player
Real Life
Reality
Story

Whether I’m running a game, or playing a character, one of my goals is always realism. When I say “realism”, I don’t mean that I have to track every ounce of water characters drink in a survival situation. I also don’t mean that I feel the need to run a simulation of an entire economy…

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From the Archives: Skew You! When Players Forget to Be Their Characters

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Posted by Chase
in Advice
on 05/02/2012

Tagged Advice
Fat Kids
From the Archives
gming
Player

Technology issues plague us all these days, and, as it turns out, I’m no exception. The upshot of my video driver inspired woes is that I have a post from the archives for you today. As it happens, it’s my very first post on this site, our first content in fact. I hope you enjoy…

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Stopping the RPG Cycle of Dysfunction

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Posted by Chase
in Commentary
on 04/27/2012

Tagged Crowd Funding
Dysfunction
Industry
Kickstarter

About a month ago, Steve Winter, formerly of Wizards of the Coast and TSR, wrote a post about the dysfunctional relationship between RPG companies and their customers.  I read it some time ago, and it’s been percolating in my brain ever since.  It left me wondering, how can the problem be solved?

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Randomly Generating a Game, Part 3: GM’s Edition

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Posted by Chase
in Game Ready Content
on 04/23/2012

Tagged Campaign Setting
Experiment
Game
Generators
gming
Ideas
Random

This is the third in a series of posts about creating a game that’s completely inspired by the output of random idea generators. In my first post, I laid out my plan, and gave the output of all the generators. In the second, I started to fill in the details within the framework provided by…

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Three Days Left on the Dinocalypse Kickstarter

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Posted by Chase
in Cool Links
on 04/20/2012

Tagged Dinocalypse
Fiction
Fred Hicks
Funding

I just wanted to give another quick plug to Fred Hicks’ Kickstarter for Dinocalypse: a novel set in the Spirit of the Century universe.  It’s not often you have the chance to get seven ebooks for $10, and support an awesome project (and a great company) as well.  I’ve backed it, and you’ve got three…

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Randomly Generating A Game, Part 2

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Posted by Chase
in Game Ready Content
on 04/16/2012

Tagged Campaign Setting
Experiment
Game
Generators
Ideas
Random

Last week, I introduced my Generated Game idea. Using a selection of our idea generators, I came up with a set of random details to use as the basis for a game. Today, I’m going to take the foundation provided by the generators, and elaborate upon them.

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Randomly Generating A Game, Part 1

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Posted by Chase
in Game Ready Content
on 04/09/2012

Tagged Experiment
Game
Generators
Ideas
Random

Last week, Fictive over at Between are the Doors gave Bryan’s city generator a great plug. Possibly even more cool, he used the generator to create a city, and then extrapolated from there. He generated a skeleton, and his imagination to create the flesh, winding up with a fleshed-out (pun absolutely intended) city. Not only…

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The Benefits of Role Playing

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Posted by Chase
in Commentary
on 04/05/2012

Tagged Benefits
Gaming
Imagination
Role Players
Social Skills

Last week, I posted some of my thoughts inspired by “LARPs Can Change the World”, an interview with the Norweigian Minister of International Development, who is also a gamer. The interview actually got me thinking on two fronts, and this second topic is actually closer to the theme of the interview. What good are RPGs?…

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