Those who remember some of our older posts might recollect that Bryan’s our compulsive planner, Charlie’s the inveterate improviser, and I use a sort of hybrid style. I tend to plan an outline of a plot, and improv the details. While that sentence did have the word “improv” in it, the “plan” part was pretty…
Author Archives: Chase
While writing Wednesday about finding inspiration in reality, I mentioned that making a game feel realistic was important for me. This got me to thinking about what exactly it was more important than. How do I rank the elements of gaming, and how does that affect my games?
Whether I’m running a game, or playing a character, one of my goals is always realism. When I say “realism”, I don’t mean that I have to track every ounce of water characters drink in a survival situation. I also don’t mean that I feel the need to run a simulation of an entire economy…
Technology issues plague us all these days, and, as it turns out, I’m no exception. The upshot of my video driver inspired woes is that I have a post from the archives for you today. As it happens, it’s my very first post on this site, our first content in fact. I hope you enjoy…
About a month ago, Steve Winter, formerly of Wizards of the Coast and TSR, wrote a post about the dysfunctional relationship between RPG companies and their customers. I read it some time ago, and it’s been percolating in my brain ever since. It left me wondering, how can the problem be solved?
This is the third in a series of posts about creating a game that’s completely inspired by the output of random idea generators. In my first post, I laid out my plan, and gave the output of all the generators. In the second, I started to fill in the details within the framework provided by…
I just wanted to give another quick plug to Fred Hicks’ Kickstarter for Dinocalypse: a novel set in the Spirit of the Century universe. It’s not often you have the chance to get seven ebooks for $10, and support an awesome project (and a great company) as well. I’ve backed it, and you’ve got three…
Last week, I introduced my Generated Game idea. Using a selection of our idea generators, I came up with a set of random details to use as the basis for a game. Today, I’m going to take the foundation provided by the generators, and elaborate upon them.
Last week, Fictive over at Between are the Doors gave Bryan’s city generator a great plug. Possibly even more cool, he used the generator to create a city, and then extrapolated from there. He generated a skeleton, and his imagination to create the flesh, winding up with a fleshed-out (pun absolutely intended) city. Not only…
Last week, I posted some of my thoughts inspired by “LARPs Can Change the World”, an interview with the Norweigian Minister of International Development, who is also a gamer. The interview actually got me thinking on two fronts, and this second topic is actually closer to the theme of the interview. What good are RPGs?…