Most of Intwischa’s best traffic is sent to us by other gaming blogs, and several bloggers have been kind enough to provide commentary or links to one of our articles (and, by extension, grant us a traffic bump). With that in mind, I’d like to share with you some articles that I bookmarked from the…
Author Archives: BryanMD
There’s been a flurry of design activity around Intwischa lately. I think all of us have an original RPG system in the works, new campaigns are constantly being created, and I’m in the midst of building an original campaign world. We’ve also been working on a re-design for the blog itself. In addition, we recently…
Sit in on a game session here at Intwischa, and you’ll notice something about Chase: He’s always drawing. If he’s not rolling dice, his pencil is almost always in motion. After a few meetings, if you got real nosy, you could see that a pretty complete character sketch has emerged bit by bit through the…
During our most recent Cabin Trip, we drew to a close our epic saga of both personal and social redemption in a distant desert kingdom. A large focus of this game was on Chase’s character, the conscripted commander of an elite cavalry regiment. In an earlier post, I detailed a custom mount that I created…
“The first living creature is like a lion, having six wings, and full of eyes around and within it.” “You behold a great, fiery red dragon having seven heads and ten horns, and seven crowns on his heads.” “Locusts rise out of the smoke; their shape is like horses prepared for battle. On their heads…
If you made it through the rambling woods of the first post in this series, you may have come away with the Three Questions that define the function of a role playing game’s campaign world: What in the world compels the characters to act? What kind of responses are most encouraged by your world? What…
For the first time in my gaming career, I’m attempting to build a campaign setting from scratch. My efforts have proved fairly rewarding so far, but it is also far more challenging than I anticipated. I assumed that the process would be a natural extension of building up the original campaign setting my Cabin Trip…
The staccato click of flint on steel echoed from the cold stone walls of the dank subterranean chamber. The drip of dirty water could be heard somewhere behind Rudy as he held the flame to a stubby candle, and set the dim light down on an old crumbling section of retaining wall. His companions could…
“Steal This Idea” is an ongoing series in which an element from the media is examined for use in games. These articles will provide a basic description of the scene in which the element occurs is necessary to introduce the idea for gaming, and hooks to use that idea in various kinds of RPGs. We…
If you were to spend any time here at the Intwischa office, you’d quickly realize what my colleagues already know all too well: I am completely obsessed with movies. As such, movies inspire many of my campaigns, characters, and conversations during game time. They can also inspire some pretty intense and emotional moments around your…