They’re Always After Me D6 Universal RPG Lucky Charms

“I knew I shoulda stayed in bed this morning,” Ailmer grumbled, sneaking a peek through the rough boards that had been hastily nailed over the broken window.  “There’s gotta be fifty of ‘em down there, and that’s just the ones I can see.  Please tell me you got a plan for gettin’ us outta here?” …

Lost & Found 7: Inhabiting a New RPG Realm

We’ve hung around this original campaign setting long enough to shake some hands, and to visit four of its major population centers.  Today we meet a few of the memorable personalities that inhabit these cities & towns.  Using “The Jungian Archetype Generator,” which you can find linked at the end of this post, we’ll also explore…

Lost & Found 6: Building a New RPG Realm

We’ve spent enough time in this original campaign setting to get the lay of the land, and to find our way to  some major population centers.  Today we build up and flesh out four unique cities & towns using “The Explorer’s Sovereign Cityscape Spawner,” which you can find linked at the end of this post.  In…

Creativity Tetris: 2d4 Ideas for Beating Writers’ Block

Since you’re reading Intwischa you probably are something like us in that you spend a fair amount of time writing when not rolling the dice.  Sometimes the words just seem to flow naturally: background fiction about your characters, an exciting new campaign arc, a prelude or epilogue to a recent adventure, or even details for…

Freaky Friday’s Player & Character Superstitions

We gamers are an interesting bunch, prone to eccentric quirks, foibles, and… well, weirdness.  As such, we’re also prone to some odd superstitions that a non-gamer wouldn’t experience.  Now loyal readers may remember some past posts about using superstitions in-game to build up an interesting character, but I’m betting you also know of some odd superstitions…