Most of Intwischa’s best traffic is sent to us by other gaming blogs, and several bloggers have been kind enough to provide commentary or links to one of our articles (and, by extension, grant us a traffic bump). With that in mind, I’d like to share with you some articles that I bookmarked from the previous week, as well as some reflections I have on the posts.
This is my first links post in a while, but I think I’ve got a wide variety of items for you today. In this post, we say goodbye to Ray Bradbury, and question the worth of game mechanics. We also discuss game economies, D&D art, and some great time saving tips!
Rest In Peace, Mr. Bradbury
It may seem odd, but my first link is non-RPG related. However, I think the death of Ray Bradbury warrants top billing. His books and short stories were among my first introductions to reading sci-fi. He proved, if it was in doubt, that you could explore meaningful topics in what was once thought of as a kids’ genre. If nothing else, we owe him a debt of gratitude for being one of the few sci-fi authors they’d let into English class.
His tales weren’t always the feel-good story of the week, but they always made you think. He certainly earned a place as one of the grand masters. Good bye, Mr. Bradbury; you’ll be missed.
A Game By Any Other Rule
I find that a common theme among older gamers is our willingness and ability to depart from the published rules. Whether that’s due to experience, reduced hormone-inspired competitiveness, or just maturity, I couldn’t say. Troll and Flame looked at this a bit further, but I’ll let the post speak for itself.
Let Them Eat… XP?
Though in-game RPG economies aren’t real, games do set up economies of their own. Whether it’s Fate Points, Experience Points, Gold Pieces, or nuyen, there’s almost always something changing hands. DNAPhil’s advice on this subject is vital, not only to game economies, but to the whole game. In fact, I’d go so far as to call it one of the RPG Commandments. Know What Thy Players Want!
Gratuitous Fantasy Art
I’d bet that, if you added it up, we’ve each spent hours looking at game-related art. This post was a reminder to me of how much a good image can inspire the imagination. I can think of several characters, both my own and others’, that were inspired by pictures. I’m sure that these, assembled by Dave over at Ménage à Monster, have inspired their fair share.
Where Does She Find the Time?
Here’s a subject that only seems to get more important. How do you find the time for games? Life certainly doesn’t seem to be getting any less hectic. Lindevi of Triple Crit gives some of her tricks for fitting games (or at least game preparation) into otherwise wasted time.