Todays edition of Gamer Cheat Sheets deals with a non-conflict oriented staple of RPGs: locks and how to unlock them. As someone who has picked a lock or two in my life, I can honestly say that the satisfaction of “solving” a lock is incredible. The subtle pop of an unlocked lock feels like a…
Monthly Archives: October 2011
Fiction Friday is a new series on Intwischa featuring exclusive short fiction, published serially. Our first story, A Daughter of the Moon, was written by yours truly (Charlie White) in 2010. The story will be published in 12 parts here on Intwischa, and when the entirety of the story has been published, the complete work…
While I leveled some fairly harsh criticism at online forums earlier this week, some of the endless bickering did provide at least one useful insight: I’m not quite balanced.
RPGs involve people. Sure, some might be about anthropomorphized animals or the like, but they’re still essentially people for all intents and purposes. That may seem obvious, but it has some inevitable consequences. If you have people, then you have societies. Societies develop standards of conduct to bind them together. This means mores, protocol, and…
What is it about RPG forums that brings out the ‘crazy’ in an otherwise responsible role-playing enthusiast? What possible emotional investment can one possibly have in some faceless string of digital characters that expresses a conflicting opinion? How can some pixelated persona that I guarantee looks nothing like their avatar incite visceral hatred in a…
For centuries, like-minded citizens have huddled together against the threats and mysteries of the untamed wilderness around them. (Check out last week’s Environmental Encounter Engine for some of these organic twists that could grow out of your campaign!) They have built fires and erected walls and laid out place to live and labor. It was…
Fiction Friday is a new series on Intwischa featuring exclusive short fiction, published serially. Our first story, A Daughter of the Moon, was written by yours truly (Charlie White) in 2010. The story will be published in 12 parts here on Intwischa, and when the entirety of the story has been published, the complete work…
My greatest fear: being stranded in the dark and bottomless ocean, where the endless and freakish array of God’s sick biological leftovers can slowly nip at my naked feet until they decide that they’ve had their fun and devour me, soul and all. Laugh if you want. One look at this link, however, should inspire…
Part the second: A snidely moustache does not a villain make As discussed in Part 1 of this post, I like the bad guys. Although I guess I should stop and clarify: I like the villains. What’s the difference you might ask? Go ahead, ask it… Glad you asked! Davin Felth is a bad guy…
Here’s a fun one from Vanir over at Critical Hits. What do you do when a player makes outrageous (and probably facetious) demands? Grant them, but really, really literally. Give them what they want… though probably not in the way they wanted.