Heist Fodder: Ideas for the Criminal Character

I’ve always loved games like Shadowrun, in which you plan the perfect job, whether it’s stealing something, or stopping someone else from stealing it. Admittedly, those plans don’t often survive long, but it’s the thought that counts. The scramble to survive the breakdown of the plan is always good fun anyway. Unfortunately, I lack a…

Grandma MD’s D12 Rules for Mannerly Living

Ever since I can remember, my paternal grandparents have been a ready font of etiquette, protocol, and just plain good manners. Some of their rules were customs I’ve been exposed to in other social situations, while others seem to be created with the sole purpose of vexing various family members. This trend shouldn’t be surprising,…

Take one for the Game?

In a post last week, I mentioned a recent game of ours in which we introduced a new PC into the group, and had the most realistic “first meeting” scenario I’ve ever seen. The trade-off, however, was that the majority of a session was lost to player mistrust, mostly involving a personality clash between the…