In reference to one of Charlie's recent posts, Lindevi over at Triple Crit mentioned that not many folks would be up for getting their character pregnant in a game. The fact that I've never seen a PC get knocked up certainly lends credence to that. This got me thinking though.
It's a given that the adventuring life isn't exactly the safest environment for a pregnant lady. My wife was wary of merely walking on ice, much less wading into battle. Similarly, pregnancy isn't conducive to adventuring either. It'd be a lot more difficult to leave camp and continue your epic journey when you're contending with morning sickness.
What I realized, however, was that I've also never seen a pregnant NPC in a game. They don't have to be adventurers. They're just living their normal lives.
In a fantasy setting, you're dealing with a period that bore a 50% mortality rate by the age of five. That means that a baby has only a coin flip of a chance of surviving to reach that age. It also means that people must have been having children in large enough quantities to maintain the population despite that high mortality rate. Given this data, a good proportion of women of child-bearing age that players meet in a medieval setting should be with child. Yet I've never seen it.
There's simply a lot of sensitive stuff orbiting around this subject. In RPGs we become kind of inured to stories that include violence. Throw in a pregnant woman, however, and a lot of people become uncomfortable with that same violence. This is far from the only such subject too. This is just one example of a topic around which we must tread lightly.
Heavy Subjects
With just a few minutes, I can think of several subjects that could be cringe-worthy under the wrong circumstances. Here's a small selection.
Violence Against Animals
As I mentioned, most gamers can face horrific in-game carnage without batting an eye. This is not always the case when the violence involves animals. I've heard several stories of groups that couldn't include wolves or attack dogs as a threat to the party, because one of the players just couldn't handle it.
Violence Against Children
Even more prevalently, a lot of people don't even want to hear about bad things happening to children. When this is included in games, it's often in a very vague form. You might hear of the foul deeds, enough at least to prove the evilness of the enemy, and to trigger the protective instincts of the players. You don't often include graphic details though.
Crime
This isn't a topic that I would even have thought twice about until one of our recent Shadowrun games. The characters were doing what runners do, most of it illegal, when they got into a conflict with the law. In that game, the law is made up of private security forces, but my players generally referred to them as "cops". In the middle of the fight, we realized one of the player's sons was in the room, and the window was open facing that player's neighbor, who happened to have been a cop. All that talk about shooting at "cops" sounded a bit different in retrospect.
Torture
Having been in a game where a party of paladins and other supposedly "good" PCs resorted to torture, I can say that I was uncomfortable. Not so much at the event itself, but that the characters were doing it in the name of "good." The justification at the time, of course, was that the enemy was "evil". Is anything a good character does made kosher as long as it's done to an evil character?
Sexual Violence
Most of us don't want to touch this one with a ten foot pole. I've included it in a game exactly once when a group of PCs saved an NPC cousin from the evil intentions of some thugs. The heroes arrived before the implied events occurred, but I was very careful not to go into details. Still, I as GM was a little uncomfortable with just the implications.
In Stories
Do subjects like these have any place in our stories? If they reflect the world we live in, we probably have to include both the good and the bad. Fiction in general should be able to touch on these things to tell a story, and to reflect on our world.
Can we use these topics in the stories we tell in games specifically? How bad are the subjects we're willing to cover? Do we use them for the right reasons? Can we include them tastefully?
In Games
When the players in my game saved the NPC from implied sexual violence, I knew it was something they could handle. I had included it for several reasons: to demonstrate the locals' animosity toward the PC's ethnicity, to trigger a conflict between the PCs and the locals, and to very intentionally ratchet up the seriousness of the game. It's not something I would do often, both because it would become less effective, and because it would belittle the seriousness of the subject itself.
Of course, your own answers to those questions depend on everyone involved. I can't speak on the comfort level of your group. Maybe they're okay with violence against animals, but not children. Maybe they're alright with romance (in a throwback to one of Bryan's posts), but not adultery.
One caveat is that I wouldn't aim these sort of things at the PCs themselves. It's one thing to depict violence against children, and another to depict it against a PC's children. If the player is at all emotionally invested in the character, that's going to get really bad really fast.
In Summary
As usual with games, it mostly boils down to knowing your group. Will they be comfortable? Can they treat these subjects like adults? If so, using more mature topics can add an edge of grittiness and realism that's hard to get otherwise. Even so, use them sparingly. Most of us game for fun and escapism, after all,and not to be beaten over the head with horrible stuff- no matter how gritty and realistic the campaign setting.
Have you included mature topics in your games? Have they resulted in cringe-worthy incidents? Do you think these topics have a place in our hobby? Let us know in the comments!
Certainly it depends on the group. At a mini-con I was organizing I ran a the “Six Ineffable Lessons of the Hidden Moon” scenario for Houses of the Blooded: one of the characters was in fact pregnant. Because the child was illegitimate, the pregnancy ended at the opera when the woman ran herself through with a sword once her lover rejected her. Yeah, abortion in game is pretty heavy stuff, but HotB is a pretty heavy game.
Absolutely they have a place in the hobby, but they belong more to the WoD games and the Indie RPG’s, and less in Dungeons & Dragons, whose very name alludes to exploration and slaying.
The same way YA Saves despite the dark tone it’s taken in the past five years, these topics have a place in gaming, but for the group that is ready to deal with them and wants to push their characters–and themselves–to their emotional limits.
I haven’t gotten the chance to play HotB yet, unfortunately. I definitely remember reading through it, though, and thinking that you’d have to have the right group for it. That game covers some intense stuff.
In defense of D&D, though, a lot of my examples of covering matures subjects came from there. It might not have done it as elegantly as other games, but it can get the job done. A lathe might be a better tool for making a Harry Potter wand for your Halloween costume, but I have the blisters to prove that you can whittle one with a pocket knife too
We’ve actually had a PC get pregnant. It was mainly as a result of the GM getting tired of her seducing everyone. She was retired for the period of her pregnancy.
Wow, I’m not sure how I feel about pregnancy as “punishment” for character behavior. I guess there are consequences to the seductress strategy though, as long as male characters would get an STD or something under the same circumstances
Which leads us to next week’s blog post: “Random PC STD Generator”…
I once played Exalted, where in pregnancy and sex in general supposedly have many different rolls. I find it kind of ridiculous in that sense, because I never understood the need to delve into how good your PC is at sex, or why anyone would want to feel good about how their PC is good at sex.
I will say that pregnancy was rather streamlined in that game, because you played as god like creatures, and someone would have to either kill you or try really hard to make sure the baby in your stomach could die. Heck, you were so tough you could supposedly go to war and not even break a sweat. :S
On mature themes in general, well…keep it simple as possible. It’s the same deal with making sure you don’t make everything about good vs. evil or law vs. chaos. We aren’t trying to debate or get too descriptive about what torture is being done against another. We’re just playing a game, so…KISS.
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In one of the games from the Galaxy Comics era my young rogue “Twitch” and Dave’s sorceress (whose name now escapes me) ended up as a couple. When Dave moved out to CA his character left the game due to pregnancy. Then Twitch went and got his brain sucked out by a mind flayer. That was a heavy phone call I had to make… “Yeah, sorry Dave but your character’s baby’s daddy is uh.. dead. Sorry.”
Come to think of it that was almost as awkward of a phone call as when I called my wife and to tell her “Gunther died.” Then explain to her through the screaming/sobbing on the other side of the phone that I was talking about the paladin, not the dog we named after my paladin…
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