This post continues my series on Lord's Spring, a setting I used in a previous campaign. In the first article, I wrote about the history and geography of the Lord's Spring area. The second discusses the inhabitants of Lord's Spring. In this post, I'll finish the list of major citizens of the town. In addition, I'll talk about two other major factions within the Raadfell area: the Invokli goblin tribe, and the Romani caravan that rolls into town as the curtain lifts.
Townsfolk (Part 2)
Smith, Runan (Expert 5)
Though human, Runan is almost short and stout enough for a dwarf. His skill at the forge is known throughout the region, as is his uninterrupted 12 year winning streak at the Winter Fair's strength competition.
Tailor, Alex (Commoner 2)
Alex works with his father, Rufus, in the town's only Tailor shop. He has inherited his father's love for ale, but not his prickly demeanor, for which the other inhabitants of Lord's Spring are grateful. If anything, he has swung to the other side of the spectrum, and he is known for his carefree, cheerful attitude. In fact, the main difficulty with Alex tends to be getting him to take anything seriously. He often meets Alvin Shoemaker and Broderick Wilmarson at Mrs Morris', though he and the more responsible Broderick are sometimes at odds. He has also been known to hang out with the younger Jack Wilmarson, which can be a dangerous combination.
Tailor, Rufus (Commoner 4)
If Rufus has noticed that many townsfolk will only place orders when his son is minding the shop, he hasn't seen fit to comment on it. Being Rufus, this means he most likely hasn't noticed. He has a reputation for being stubborn, cantankerous, overly critical, and (often enough) drunk.
Tanner, Keesha (Fighter 3)
Like her father before her, Keesha is a member of the city guard. In that position, her decisive, hard-working, and honest nature has earned her the trust of both her comrades and the citizenry. She has also inherited her father's leather-working business, to which she attends when she can.
Tenford, Jon (Expert 2/Cleric 2)
Father Jon was sent to Lord's Spring when the town's former priest, Father Nicholas Bering, fell sick. Having previously come from a more urban parish, life in the Raadfell has been quite an adjustment. Though he has presided over the church for three years now, he is still seen as something of an outsider. The fact that he has criticized several of the local traditions, falling just short of calling them pagan blasphemy, hasn't helped his cause.
Vengarson, Haak - Constable (Warrior 4)
Haak, like his father Vengar, has been a town guard most of his life. Being of Bedoran descent, he has the stature and blond hair of the Waardin. He is middle-aged, and has risen to the position of town Constable. His reputation for honesty and courage suits the job well, but he is also known for a short temper and hastiness. Still, though often grumpy, loud, and rough around the edges, he is well respected about town, and does a good job of keeping the peace.
Vengarson, Mattie (Commoner 3)
The wife of Haak, Mattie is as quiet as her husband is loud. She dismisses his bluster with a resigned sigh, and usually manages to smooth whatever feathers have been ruffled by his hasty words. She is known as being the best seamstress in town, and supplements the family income with her skills.
Reeve, Ada (Aristocrat 5)
Though Ada, Wilmar's wife, is not from Lord's Spring, she has earned respect among the townsfolk. She was introduced to Wilmar by the Duke himself at a ball in Robert's Gate, and there are rumors that she is his niece. She is a formidable woman: clever, refined, and confidant. She has much influence over her husband, and she fiercely oversees the prospects of her family and the town. Though not disliked, she has few close friends in the village, and the locals tend to feel uncomfortable around the high-born lady.
Reeve, Wilmar (Aristocrat 3)
Wilmar is a portly, amiable man of middle age. It was his grandfather who spearheaded construction of the caravan-capable road connecting the town to the main road to Robert's Gate, and maneuvered Lord's Spring into its position of prominence in the Raadfell. Wilmar inherited his position as town Reeve from his father, who was a good friend of Duke Randolf. Though not as close to him as his father had been, Wilmar is one of the few locals who can boast of having met the Duke. He is well liked, and is a fair, if not overly clever, administrator.
Wilmarson, Broderick (Aristocrat 2)
The oldest son of Wilmar and Ada, Broderick has been groomed to take over his father's position as town Reeve. He is loyal, honest, hardworking, and is well liked in town. If anything bad is to be said about him, it is that he is a bit stiff and "by the book", and lacks his mother's cleverness.
Wilmarson, Jack (Aristocrat 1)
Jack is the younger son of Wilmar and Ada. Being the baby of the family, he has been doted on, especially by his mother. Where Broderick is hardworking and formal, Jack is the complete opposite. He avoids work whenever possible, and dislikes being bound by rules. He is impulsive, intensely curious, and has a reputation for mischief. Still, he inherited his mother's wit, and his father's talent for making friends, so his escapades are usually tolerated by the amused citizenry.
Romani
Davori (Expert 5)
Davori is a middle aged human with laugh lines etched into his face, shoulder length salt and pepper hair, and brown eyes that miss little. He's been through much in his years, and now skillfully leads the caravan. Though no longer in his physical prime, what he's lost in strength, he's more than gained in wisdom. He can bargain with the best, and diffuse prickly situations with his easy manner, and quick wit.
Telrunya, Belen (Elf, Bard 3)
An Elven bard from distant Chaynnel, Belen's appearance in the rural town would have been of marked interest even if he hadn't arrived with a gypsy caravan on the eve of the goblin disturbances. As it is, everybody in the little town knows the elf despite his recent arrival. Though not actually a part of the caravan, he's been traveling with them for some time. They provide him with transportation and community, and he provides eased relations with elven communities.
Goblin
Chief Keshna (Goblin, Barbarian
Years ago, Chief Keshna's favorite daughter converted to Shanaprilism and moved to the human town of Lord's Spring. Though he was infuriated, the Chief couldn't bring himself to harm her, so he forbid interaction with the town (whether it be trade or violence) to show the tribe's united disdain for the humans and their pet goblins. The combination of reduced opportunity for either raids or trading, and the ever-growing Mandoran strength in the area have put a stranglehold on the Invokli tribe.
Keshna's health has been weakening for years. Though traditionally the eldest son would take control of the tribe (if he can hold it) in such a situation, and he has fostered competition between his sons to distract them from his sickness. It has created an unstable situation of a split tribe, and sons who will go far to demonstrate their superior strength.
Ineluk (Goblin, Barbarian 4)
Ineluk is a giant of a goblin, and is the pride of his tribe. In an effort to outmaneuver Lokesh once and for all, he has made a bargain with some mysterious folk dwelling high in the mountains. They have given him magic to increase his strength. More wealth and magic is promised if he can get them a certain item that happens to be traveling to Lord's Spring on the Romani caravan.
Lokesh (Goblin, Barbarian 3)
Though younger than Ineluk, Lokish is almost as large. Unfortunately, he didn't get inherit the family cunning. He more than makes up for that deficit in low down brutality, however. He has his faction within the tribe, and has found out about Ineluk's deal with the Mountain People. He plans to horn in on the transaction however he can.
Rokli (Goblin, Ranger 3)
Rokli resembles his brothers neither in stature, nor in temperament. He has seen the doom that befalls tribes when they directly attack an Imperial settlement, and he wants to save the Invokli from that fate. He has determined that, after his father dies, he will take his faction, and make contact with the people of Lord's Spring. He hopes his assistance will cause the Mandorans to leave him to control the tribe once the dust has settled.