On Making a Messiah: The Machinations of Zaim al Tahir

jesus christ superstarTeam Intwischa has another cabin trip coming up. This trip will present the post-penultimate (the way folks in academia say "last") adventure of "The Krystoran Quest for Purity"--an adventure in a Middle East-type setting featuring characters from a variety of castes. The quest has us searching for many things: personal redemption, a disgraced Sultan, and a mysterious and possibly mythical character from the nation of Krystoral's past.

My character, Zaim al Tahir, is a disgraced military general who can no longer appropriately be referred to as "middle-aged." Early on in this adventure, when the party was commissioned for the adventure, the characters were asked to select from among themselves one who would be a speaker for the party. It was clear that this role was significant--with no Sultan on the throne, the religious authority of Krystoral would recognize this person as a political authority. Zaim knew he didn't want to do it, but much of the rest of the party looked to him. Zaim did the only thing that felt right to him on something called "a quest for purity:" he nominated a slave named Timur (also a fellow PC) as speaker.

Since that (arguably wise) action, Zaim's view of Timur has changed. The former general is no longer content with solving a mystery or finding a new Sultan. He wants a savior, and he's decided Timur is the man for the job. He hasn't told Timur yet, and if he plays his cards right, he won't have to. Zaim just needs to make sure a good legend is crafted around the slave-king.

Straightening Out Your Alignment

Got your character's bearings?

The recent case of Jerusalem Jax generated some discussion here at the Intwischa office.  Not quite the lengthy philosophical debate that kicked off the White Crown quest, or our ongoing argument about who's the best Batman.  However, Matt's response to that question of my greedy character's alignment really brought things into focus for me:  Alignment may not actually exist.

Table Manners

There’s a distinct bond shared by those dedicated gamers who make time in their hectic schedules to get together and roll dice.  Those bonds may be grown of ‘professional courtesy’, creative collaboration, battle-tested camaraderie, or fast friendship.  As I explored in an earlier post (Nothing More Than Feelings), sometimes those bonds get tested, or even outright strained.

It would be nice to think that there exists some code of conduct among gamers, rules of etiquette--written or otherwise--that assure the group that the only fighting they’ll face is in the game.  Many players can handle any social situation in-game with ease; they have an especially high intelligence, or a gift of gab that endears them to others.  Put bluntly, however, some players are less than adept when it comes to navigating our present society.  Even so, the most gracious of us may find ourselves in trouble if we got trapped by one of these gaming faux pas.  

2d4 Monastic Meditations

Bakasana-crane_pose<Life is very noisy> thought the half-orcish monk called Pax Fullblood as he sat with legs folded on the cold stone floor of the dungeon. Around him, his allies engaged poison-taloned harpies in mortal combat: the buffeting sound of monstrous feathers added a resonating and irregular bass thudding to the unnatural clinks of armor plates and the clanging of steel blades.

<My mind is very noisy>, continued the meditating monk <and I recognize and delight in this noise.> A smile spread across his face. One of the harpies threw a dagger at his unmoving form; an ally batted it out of the way in midair and spat through clenched teeth, "Hurry it up, Pax!"

<There is no hurry>. This mantra grew with assurance and clarity even as Pax' third eye opened and spotted an eldritch shadow cast by one of the harpies over a small niche in the wall--inside the niche was the kidnapped girl Pax and his allies had sworn to protect. He began to open his mouth to alert his allies to the girl's presence, but closed it when the divine breath let him know the cost for this vision was his voice for the remainder of the day. Instead, he surprised both his foes and allies when he slowly rose to his feet, strode with singular purpose across the battlefield to an unremarkable shadow, and drew the young girl out of the darkness.

Paradoxically, D&D features wizards and clerics who must spend time in study or prayer to gain their abilities, but the monk class, a class founded upon a group of people primarily known for meditation, requires no such labor. So, here are (rolling, 2+2=) four new abilities for a monk. Each comes with an inherent limitation, but if a GM rules these are too powerful, he may require that a feat (or something equivalent in another system) is required to use these abilities.

Lord’s Spring Characters (Part 2)

This post continues my series on Lord's Spring, a setting I used in a previous campaign. In the first article, I wrote about the history and geography of the Lord's Spring area. The second discusses the inhabitants of Lord's Spring. In this post, I'll finish the list of major citizens of the town.  In addition, I'll talk about two other major factions within the Raadfell area: the Invokli goblin tribe, and the Romani caravan that rolls into town as the curtain lifts.

Townsfolk (Part 2)

Smith, Runan (Expert 5)

Though human, Runan is almost short and stout enough for a dwarf. His skill at the forge is known throughout the region, as is his uninterrupted 12 year winning streak at the Winter Fair's strength competition.

Tailor, Alex (Commoner 2)

Alex works with his father, Rufus, in the town's only Tailor shop. He has inherited his father's love for ale, but not his prickly demeanor, for which the other inhabitants of Lord's Spring are grateful. If anything, he has swung to the other side of the spectrum, and he is known for his carefree, cheerful attitude. In fact, the main difficulty with Alex tends to be getting him to take anything seriously. He often meets Alvin Shoemaker and Broderick Wilmarson at Mrs Morris', though he and the more responsible Broderick are sometimes at odds. He has also been known to hang out with the younger Jack Wilmarson, which can be a dangerous combination.

Tailor, Rufus (Commoner 4)

If Rufus has noticed that many townsfolk will only place orders when his son is minding the shop, he hasn't seen fit to comment on it. Being Rufus, this means he most likely hasn't noticed. He has a reputation for being stubborn, cantankerous, overly critical, and (often enough) drunk.

Tanner, Keesha (Fighter 3)

Like her father before her, Keesha is a member of the city guard. In that position, her decisive, hard-working, and honest nature has earned her the trust of both her comrades and the citizenry. She has also inherited her father's leather-working business, to which she attends when she can.

Tenford, Jon (Expert 2/Cleric 2)

Father Jon was sent to Lord's Spring when the town's former priest, Father Nicholas Bering, fell sick. Having previously come from a more urban parish, life in the Raadfell has been quite an adjustment. Though he has presided over the church for three years now, he is still seen as something of an outsider. The fact that he has criticized several of the local traditions, falling just short of calling them pagan blasphemy, hasn't helped his cause.

Vengarson, Haak - Constable (Warrior 4)

Haak, like his father Vengar, has been a town guard most of his life. Being of Bedoran descent, he has the stature and blond hair of the Waardin. He is middle-aged, and has risen to the position of town Constable. His reputation for honesty and courage suits the job well, but he is also known for a short temper and hastiness. Still, though often grumpy, loud, and rough around the edges, he is well respected about town, and does a good job of keeping the peace.

Vengarson, Mattie (Commoner 3)

The wife of Haak, Mattie is as quiet as her husband is loud. She dismisses his bluster with a resigned sigh, and usually manages to smooth whatever feathers have been ruffled by his hasty words. She is known as being the best seamstress in town, and supplements the family income with her skills.

Reeve, Ada (Aristocrat 5)

Though Ada, Wilmar's wife, is not from Lord's Spring, she has earned respect among the townsfolk. She was introduced to Wilmar by the Duke himself at a ball in Robert's Gate, and there are rumors that she is his niece. She is a formidable woman: clever, refined, and confidant. She has much influence over her husband, and she fiercely oversees the prospects of her family and the town. Though not disliked, she has few close friends in the village, and the locals tend to feel uncomfortable around the high-born lady.

Reeve, Wilmar (Aristocrat 3)

Wilmar is a portly, amiable man of middle age. It was his grandfather who spearheaded construction of the caravan-capable road connecting the town to the main road to Robert's Gate, and maneuvered Lord's Spring into its position of prominence in the Raadfell. Wilmar inherited his position as town Reeve from his father, who was a good friend of Duke Randolf. Though not as close to him as his father had been, Wilmar is one of the few locals who can boast of having met the Duke. He is well liked, and is a fair, if not overly clever, administrator.

Wilmarson, Broderick (Aristocrat 2)

The oldest son of Wilmar and Ada, Broderick has been groomed to take over his father's position as town Reeve. He is loyal, honest, hardworking, and is well liked in town. If anything bad is to be said about him, it is that he is a bit stiff and "by the book", and lacks his mother's cleverness.

Wilmarson, Jack (Aristocrat 1)

Jack is the younger son of Wilmar and Ada. Being the baby of the family, he has been doted on, especially by his mother. Where Broderick is hardworking and formal, Jack is the complete opposite. He avoids work whenever possible, and dislikes being bound by rules. He is impulsive, intensely curious, and has a reputation for mischief. Still, he inherited his mother's wit, and his father's talent for making friends, so his escapades are usually tolerated by the amused citizenry.

Romani

Davori (Expert 5)

Davori is a middle aged human with laugh lines etched into his face, shoulder length salt and pepper hair, and brown eyes that miss little.  He's been through much in his years, and now skillfully leads the caravan.  Though no longer in his physical prime, what he's lost in strength, he's more than gained in wisdom.  He can bargain with the best, and diffuse prickly situations with his easy manner, and quick wit.

Telrunya, Belen (Elf, Bard 3)

An Elven bard from distant Chaynnel, Belen's appearance in the rural town would have been of marked interest even if he hadn't arrived with a gypsy caravan on the eve of the goblin disturbances. As it is, everybody in the little town knows the elf despite his recent arrival.  Though not actually a part of the caravan, he's been traveling with them for some time.  They provide him with transportation and community, and he provides eased relations with elven communities.

Goblin

Chief Keshna (Goblin, Barbarian 8)

Years ago, Chief Keshna's favorite daughter converted to Shanaprilism and moved to the human town of Lord's Spring. Though he was infuriated, the Chief couldn't bring himself to harm her, so he forbid interaction with the town (whether it be trade or violence) to show the tribe's united disdain for the humans and their pet goblins.  The combination of reduced opportunity for either raids or trading, and the ever-growing Mandoran strength in the area have put a stranglehold on the Invokli tribe.

Keshna's health has been weakening for years.  Though traditionally the eldest son would take control of the tribe (if he can hold it) in such a situation, and he has fostered competition between his sons to distract them from his sickness.  It has created an unstable situation of a split tribe, and sons who will go far to demonstrate their superior strength.

Ineluk (Goblin, Barbarian 4)

Ineluk is a giant of a goblin, and is the pride of his tribe.  In an effort to outmaneuver Lokesh once and for all, he has made a bargain with some mysterious folk dwelling high in the mountains.  They have given him magic to increase his strength.  More wealth and magic is promised if he can get them a certain item that happens to be traveling to Lord's Spring on the Romani caravan.

Lokesh (Goblin, Barbarian 3)

Though younger than Ineluk, Lokish is almost as large.  Unfortunately, he didn't get inherit the family cunning.  He more than makes up for that deficit in low down brutality, however.  He has his faction within the tribe, and has found out about Ineluk's deal with the Mountain People.  He plans to horn in on the transaction however he can.

Rokli (Goblin, Ranger 3)

Rokli resembles his brothers neither in stature, nor in temperament.  He has seen the doom that befalls tribes when they directly attack an Imperial settlement, and he wants to save the Invokli from that fate.  He has determined that, after his father dies, he will take his faction, and make contact with the people of Lord's Spring.  He hopes his assistance will cause the Mandorans to leave him to control the tribe once the dust has settled.

Happy 1st Anniversary Intwischa

It was a year ago today that we published our first post.  I just wanted to say "happy one year anniversary" to my fellow bloggers.  Also, a great big "thank you" to our readers for sticking with us as we learn the ropes of blogging!

We intend to keep growing this year, with lots more content coming your way.  We also hope to have some exciting announcements soon!  In the meantime: Happy 1st Anniversary Intwischa!

Stop SOPA and PIPA

We missed the SOPA Strike yesterday, but I'd like to add my voice to the discussion.  At Intwischa we're constantly referencing copyrighted material.  It's hard to get around it, if we're going to talk about the copyrighted games we're playing.  We also use images in almost every one of our posts.

Though I'm not a lawyer, I think that all of our references have been fair use.  We also use Creative Commons licensed graphics almost exclusively.  However, if the author of SOPA himself can be unintentionally (we assume) involved in copyright infringement, what chance do the rest of us have of complying?

In Lamar Smith's case it's doubtful that he would be targeted for his infringement.  For people like us, however, even an accusation of a violation could get us cut off from the internet at the request of the copyright holder, without spending a day in court.  We certainly don't have the means to fight such an action.

This is on top of the much maligned aspects of the bills that could break the internet as we know it.  Being a software developer, the fact that congress would attempt to hack the internet without even consulting an expert, and despite the vehement opposition of the experts, is infuriating.  To paraphrase Congressman Jason Chaffetz (R Utah), it's like trying to do surgery without consulting a doctor.

Not having consulted the other authors here, I can only speak for myself, but I strongly oppose these two bills.  They would put at risk both our ability to operate this blog, and the operation of the global network that makes all blogs possible.  I hope you'll join me in this.

Other Resources

Character Court: Finding Dr. Kilgore

His American dream is working outFaithful readers have encountered the exploits of the ambiguously-aligned Jerusalem Jax and the born-of-luck Ailmar Ploughman, two of the PCs in our recent Pathfinder campaign. Both these tales mentioned the Rev. Dr. Abraham "Doc" Wallace Kilgore, Esq., although I will note that neither got his name right. What you haven't heard is how "Doc" Kilgore came to be.

Faithful readers will also note that I've been strangely absent from Intwischa for several months (aside from the Fiction Friday column). Sadly, real life has beckoned a little too much. I've not only taken some time away from blogging, but also from gaming. This hiatus meant that the good doctor almost never was.

Honey, I have a headache

When your too-busy life forces you to take a break from RPGs, and you manage to carve out a little bit of time to play a game, the last words you want to hear are "D&D 3.5/Pathfinder."

And I couldn't find my slide rule, graphing calculator, and seventeen page stat blocks. How embarrassing.

Seriously, I was in no mood to spend hours min-maxing a character. I had a concept in mind (a cocky guy with too many titles), and simply set about making it.

Kismet

d20 diceAnyone who has followed us for long has probably picked up on the fact that I love story in games. I love telling them, and playing through them. I do a lot of thinking about how to make our stories better.

I was recently reminded, however, of a wholly different aspect of role playing games. It doesn't have anything to do with story, or really even mechanics. While it might not be quite as important to a game as those, it sure adds to the fun. What I'm talking about here is pure, unadulterated chance.

Lord’s Spring Characters (Part 1)

This continues an earlier post on a town I used in a previous game.  Last week's was an overview of the town of Lord's Spring, and the surrounding area.  This one will cover the characters who inhabit them.  As it turns out, the list ended up being far too large, so I'm splitting it up into two posts.  The following is part one.  Unless otherwise noted, the character is Human.